Is for legal for people to have a dozen kids on welfare? It is welfare fraud?

2021.10.15 22:52 Ambitious-Ad338 Is for legal for people to have a dozen kids on welfare? It is welfare fraud?

submitted by Ambitious-Ad338 to NoStupidQuestions [link] [comments]


2021.10.15 22:52 Apple_Juice001 How old would you guys say you have to be to know you’re ace?

submitted by Apple_Juice001 to Asexual [link] [comments]


2021.10.15 22:52 Gemini_Lupie What do you currently want, but can’t have?

submitted by Gemini_Lupie to ask [link] [comments]


2021.10.15 22:52 jerseyben CarMax selling update

Just an anecdotal post about selling a 2015 truck: Wanted to sell my 2015 F150 with 83k miles and aftermarket wheels. Checked all the usual suspects for quotes. Was around 16k with a Carfax trade-in value of 18-20k or 21-22k private party. CarMax stood out at $20k. Took it there today and walked out with a check for the exact amount quoted in 45 minutes. No hassle, no issues. Honestly, I don't think I would have bothered to deal with selling it privately for the extra $1k. I'm actually very very pleased with the whole process.
submitted by jerseyben to askcarsales [link] [comments]


2021.10.15 22:52 Greecelightning5 Sniping on Foy

Sniping on Foy submitted by Greecelightning5 to Karmakut [link] [comments]


2021.10.15 22:52 RedEagle_MGN People kept telling me my game was unoriginal, but this is how I overcame my insecurities…

Every time I posted a screenshot or video of my game I got comments like “why would I play this instead of Minecraft” or “we don’t need another Minecraft clone.”
I realized they were right, I had made a serious error. Rather than coming up with something original, I went to all the games I liked and stole the parts that interested me. In the end, I came up with an unoriginal, unfocused game which had nothing that stood out from other games.
I was looking at what's out there and following the trends of popularity rather than coming up with something new.

I realize now that just because Minecraft was a great success, does not mean my game will be. I was looking at all the games at my library and seeing the ones that were successful and just assuming, “I can do that too” while not thinking objectively about why people should care about my game.
I am gonna be honest, I felt like giving up for a while there but I pushed myself to just keep creating and experimenting.
As I experimented I found one really fun mechanic in my game and realized if I just focus on that one thing, I could make a fun, unique game out of just that aspect.
I realize now that focus on a few core things is so much better than a mishmash of all the things I liked from other games. By focusing on what I loved most, I could make the game a unique representation of who I am, something special for people to enjoy.

Here's what I struggled with:

Originally, the game was essentially a clone of Minecraft skyblock with some animals in it. People would start on an island with a shovel and dig up some blocks to bridge to other islands and find more blocks.
What I realized is I never answered the question “why should people care about getting blocks?” Sure, I love getting blocks in my game, but do other people?. I needed to create a real pulling force, something to drive and motivate people.
After racking my brain for a long time, one of our designers pointed that out of the many features we've planned, we were always coming back to these slimes but we always overlooked them. And he was right. It was the feature I have always been most excited about, but I was getting distracted by trying to make everything around it to work.
The game now is all about compassion and interaction with animals. You start on a small sky island with a cute slime and give him a berry, he gives you a block in exchange and you can use this block to bridge between the islands.
By focusing on what was special -- cute slimes -- my game seemed to take on a really interesting life of its own where you build relationships with these cute animals whom you build houses for to make them happy and they give you even more blocks in exchange.
It became a really wholesome, friendly, slime-friendship sim that I am so excited about.

Am I on the right track? What would you recommend?

Would anyone like to help with this idea? I am so hyped about it now and I think it has so much potential! We are doing it in Unity/C# along with Magica Voxel art. Pop in Discord if you want to help/chat.
List of needs: I am looking for another programmer, people who can assemble our art in Unity itself (just placing blocks) and 1 more sounds effects guy for making the slime happy sounds and such. 
submitted by RedEagle_MGN to IndieGaming [link] [comments]


2021.10.15 22:52 ThisWasMyRandomName Katey Sagal Hit by Car in L.A., Hospitalized for Injuries

Katey Sagal Hit by Car in L.A., Hospitalized for Injuries submitted by ThisWasMyRandomName to marriedwithchildren [link] [comments]


2021.10.15 22:52 MNmTBguy They knew for sure

They knew for sure submitted by MNmTBguy to theyknew [link] [comments]


2021.10.15 22:52 Ausemere [SUGGESTION] Selecting a specific album's art as artist image?

I've noticed that PowerAmp automatically uses one of the albums' art as the artist image in the view structure. You have the option to change that art by tapping the three dots and either remove artist image or select an image from the internet downloaded by the app, or even choosing one from the SD card. The latter would solve my problem, except that don't use cover.jpg or folder.jpg as album art, I simply embed them into the file.
What I want is to be able to select one the albums' album art to be the artist image, instead of having it be random.
submitted by Ausemere to PowerAmp [link] [comments]


2021.10.15 22:52 RKODDP "You arrest our Eldians, when your crimes have been colossal" Chile

submitted by RKODDP to AttackOnRetards [link] [comments]


2021.10.15 22:52 CinnamonCubing Fake or not, it's a really good explanation

Fake or not, it's a really good explanation
https://preview.redd.it/aydtoj1vfot71.png?width=602&format=png&auto=webp&s=ef5fa8062217af77f7cc101500b51afacda9c18b
submitted by CinnamonCubing to MadeMeSmile [link] [comments]


2021.10.15 22:52 faviobean Are you happy with how your life is right now?

submitted by faviobean to AskReddit [link] [comments]


2021.10.15 22:52 dukeispie One day, someone had to catch a rabbit in order to keep it as a pet...

submitted by dukeispie to Showerthoughts [link] [comments]


2021.10.15 22:52 Superbuddhapunk Do you eat peanut butter straight from the jar? You’re not alone

Do you eat peanut butter straight from the jar? You’re not alone submitted by Superbuddhapunk to PeanutButter [link] [comments]


2021.10.15 22:52 rickkamp Edge Scavenger Hunt. Explore, learn, and win $EDGE & more.

submitted by rickkamp to edgenetwork [link] [comments]


2021.10.15 22:52 ByePengu [wip] Pengu burger! How's it looking so far?

[wip] Pengu burger! How's it looking so far? submitted by ByePengu to drawing [link] [comments]


2021.10.15 22:52 lwxnfc ?

What do you think of Judaism?
IRL the people are relatively okay (some fine, some annoying/rude).
But online it sometimes seems like people let their mean side come out.
submitted by lwxnfc to exjew [link] [comments]


2021.10.15 22:52 SoccerLiveGoals VIDEO: Paris SG 2-1 Angers SCO - All Goals and Highlights 15/10/2021

VIDEO: Paris SG 2-1 Angers SCO - All Goals and Highlights 15/10/2021 submitted by SoccerLiveGoals to Top_Football [link] [comments]


2021.10.15 22:52 RedEagle_MGN People kept telling me my game was unoriginal, but this is how I overcame my insecurities…

Every time I posted a screenshot or video of my game I got comments like “why would I play this instead of Minecraft” or “we don’t need another Minecraft clone.”
I realized they were right, I had made a serious error. Rather than coming up with something original, I went to all the games I liked and stole the parts that interested me. In the end, I came up with an unoriginal, unfocused game which had nothing that stood out from other games.
I was looking at what's out there and following the trends of popularity rather than coming up with something new.

I realize now that just because Minecraft was a great success, does not mean my game will be. I was looking at all the games at my library and seeing the ones that were successful and just assuming, “I can do that too” while not thinking objectively about why people should care about my game.
I am gonna be honest, I felt like giving up for a while there but I pushed myself to just keep creating and experimenting.
As I experimented I found one really fun mechanic in my game and realized if I just focus on that one thing, I could make a fun, unique game out of just that aspect.
I realize now that focus on a few core things is so much better than a mishmash of all the things I liked from other games. By focusing on what I loved most, I could make the game a unique representation of who I am, something special for people to enjoy.

Here's what I struggled with:

Originally, the game was essentially a clone of Minecraft skyblock with some animals in it. People would start on an island with a shovel and dig up some blocks to bridge to other islands and find more blocks.
What I realized is I never answered the question “why should people care about getting blocks?” Sure, I love getting blocks in my game, but do other people?. I needed to create a real pulling force, something to drive and motivate people.
After racking my brain for a long time, one of our designers pointed that out of the many features we've planned, we were always coming back to these slimes but we always overlooked them. And he was right. It was the feature I have always been most excited about, but I was getting distracted by trying to make everything around it to work.
The game now is all about compassion and interaction with animals. You start on a small sky island with a cute slime and give him a berry, he gives you a block in exchange and you can use this block to bridge between the islands.
By focusing on what was special -- cute slimes -- my game seemed to take on a really interesting life of its own where you build relationships with these cute animals whom you build houses for to make them happy and they give you even more blocks in exchange.
It became a really wholesome, friendly, slime-friendship sim that I am so excited about.

Am I on the right track? What would you recommend?

Would anyone like to help with this idea? I am so hyped about it now and I think it has so much potential! We are doing it in Unity/C# along with Magica Voxel art. Pop in Discord if you want to help/chat.
List of needs: I am looking for another programmer, people who can assemble our art in Unity itself (just placing blocks) and 1 more sounds effects guy for making the slime happy sounds and such. 
submitted by RedEagle_MGN to Indiegamedeveloper [link] [comments]


2021.10.15 22:52 U308NightLight Good vibes for Friday! Triple digit silver will happen. Tell friends, recruit apes, change the world. Y'all are my apes.

Good vibes for Friday! Triple digit silver will happen. Tell friends, recruit apes, change the world. Y'all are my apes. submitted by U308NightLight to Wallstreetsilver [link] [comments]


2021.10.15 22:52 LunassMan Who wants to come and play with a twink in pink?

Who wants to come and play with a twink in pink? submitted by LunassMan to BiGuysGoneWild [link] [comments]


2021.10.15 22:52 Adorable-Return-2474 September: FTD Data for ORPH Visualized

September: FTD Data for ORPH Visualized submitted by Adorable-Return-2474 to ORPHSTOCK [link] [comments]


2021.10.15 22:52 EveninqSkies so i drew one of the new villagers

so i drew one of the new villagers submitted by EveninqSkies to AnimalCrossing [link] [comments]


2021.10.15 22:52 pzyc0k Oh my! Back to 0.00016! Extra bullish! This shows that there is support! Let's go Hoge!

Oh my! Back to 0.00016! Extra bullish! This shows that there is support! Let's go Hoge! submitted by pzyc0k to hoge [link] [comments]


2021.10.15 22:52 Henks50 Tundub õige

Tundub õige submitted by Henks50 to Eesti [link] [comments]


http://yavsebe.ru